
JUNKRUSH
Junkrush is a stylized, futuristic co-op repair game set in a neon-soaked version of Japan, where players collect, fix, and flip strange retro-tech consoles. You play as a scrappy scavenger partnered with a quirky AI cartridge, diving into trash heaps, trade hubs, and shady alley vendors to hunt rare parts. The gameplay blends tactile repair mechanics, rotating puzzles, and collectible chaos. It’s all about rhythm, hustle, and style: patching together busted tech to pay rent, impress rival modders, and maybe uncover a few secrets left behind by the old world. Whether you play solo or co-op, it’s fast, funky, and full of attitude.












Visually, Junkrush draws from Y2K futurism, gritty PS2-era menus, and the chaotic beauty of hardware mods gone wrong. We’re currently developing a bold character style that fuses scrappy street fashion with techcore silhouettes—think solder burns, stickerbombed vests, and tool belts made from console parts. The UI is all halftone textures, pixelated overlays, and layered junkyard fonts, designed to feel like a hacked boot menu on a dying CRT. We’ve built out a series of early character and NPC concepts, a custom console design for in-game repairs, and a working prototype of the game’s main device interface. Our next focus is pushing toward animation tests, merch-style key art, and refining the visual language of the playable world.







We're aiming to release a playable demo of Junkrush within a year, with a strong vertical slice that showcases our repair mechanics, character style, and junkpunk worldbuilding. Right now, we’re focused on building the core gameplay loop and finalizing the first test area. We’re planning to begin internal playtesting by October 2025, with a small round of external testers shortly after to gather feedback on usability, feel, and flow. Our goal is to make every moment—whether you’re fixing a busted cartridge or trading with an alley vendor—visually loud, mechanically satisfying, and fun to touch.